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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/11/2026 6:49:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8313f884b7214b6b9399a4512b7e1737

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 369.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number E Sand Blockade 2 P L Q G N Jungle Blockade 1 D Jungle Blockade 5 I Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 499 298 150
50%
55
18%
17
6%
6
2%
46
15%
7
2%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (483, -306) 240° (4x) on top -
3 Hex Map - E (593, 77) 60° (1x) 70.0
4 16 Space Strip - P (751, 582) 60° (1x) 60° 26.0
5 Hex Map - L (1054, 851) 60° (1x) 60° 69.0
6 16 Space Strip - Q (1258, 1278) 60° (1x) 120° 26.0
7 Hex Map - G (1607, 845) 180° (3x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1998, 695) 240° (4x) on top -
9 Hex Map - N (2108, 1078) 240° (4x) 49.0
10 Blockade - Jungle Blockade 5 (2196, 1096) 180° (3x) on top -
11 Hex Map - D (2064, 1621) 180° (3x) 60° 68.0
12 Blockade - Rubble Blockade 6 (2455, 1471) 240° (4x) on top -
13 Hex Map - I (2565, 1854) 240° (4x) 30° 79.0
14 Ending - Water (2750, 2176) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 1 2
2 E → P Hex Map - E 16 Space Strip - P 180° 1 2
3 P → L 16 Space Strip - P 60° Hex Map - L 240° 5 11
4 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 3 5
5 Q → G 16 Space Strip - Q 120° Hex Map - G 300° 3 7
6 G → N Hex Map - G 60° Hex Map - N 240° 5 6
7 N → D Hex Map - N Hex Map - D 180° 5 10
8 D → I Hex Map - D 60° Hex Map - I 240° 7 9
9 I → Water Hex Map - I 30° Ending - Water 240° 3 6


Generated with v11.1.11