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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/25/2026 12:52:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8351df3515e94ccfae68441c9e9d4d8b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 16 cave tokens in stacks of 4
Map Traverse Score: 327
Difficulty: Very Difficult
Map Difficulty Score: 350.6

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number X V S Q K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
6 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
7 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
8 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 327 207 98
47%
47
23%
4
2%
4
2%
23
11%
6
3%
6
3%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - X (593, 77) 60° (1x) 120°, 60° 69.0
3 Hex Map - V (957, -391) 240° (4x) 60° 73.0
4 Hex Map - S (1550, -314) 120° (2x) 60° 55.0
5 16 Space Strip - Q (1708, 191) 240° (4x) 0° 26.0
6 Hex Map - K (1782, 694) 300° (5x) 330° 62.0
7 Ending - Water (1597, 1016) 330° (6x) - -
8 Tavern - Rubble (893, 255) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 3 7
2 X → V Hex Map - X 120° Hex Map - V 300° 3 6
3 V → S Hex Map - V 60° Hex Map - S 240° 3 6
4 S → Q Hex Map - S 60° 16 Space Strip - Q 240° 1 2
5 Q → C 16 Space Strip - Q 120° Hex Map - C 300° 1 3
6 X → Rubble Hex Map - X 60° Tavern - Rubble 240° 6 10
7 Q → K 16 Space Strip - Q 0° Hex Map - K 180° 3 8
8 K → Water Hex Map - K 330° Ending - Water 180° 3 8


Generated with v11.2.9