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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/19/2026 12:31:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=83cf1ff54b6a48fdb9f70c6e0ee66407

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades
Map Traverse Score: 435
Difficulty: Difficult
Map Difficulty Score: 182.4

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number P I D Sand Blockade 2 H Rubble Blockade 3 R E N Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 435 260 116
45%
58
22%
16
6%
5
2%
49
19%
4
2%
12
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - P (430, -38) 120° (2x) 120° 26.0
3 Hex Map - I (768, -237) 240° (4x) 80.0
4 Blockade - Sand Blockade 2 (947, -219) 180° (3x) on top -
5 Hex Map - D (815, 306) 240° (4x) 300° 69.0
6 Blockade - Rubble Blockade 3 (692, 153) 120° (2x) on top -
7 Hex Map - H (313, 540) 300° (5x) 300° 60.0
8 16 Space Strip - R (-75, 658) 300° (5x) 240° 33.0
9 Hex Map - E (-465, 309) 240° (4x) 300° 71.0
10 Blockade - Jungle Blockade 5 (-542, 234) 120° (2x) on top -
11 Hex Map - N (-921, 621) 120° (2x) 330° 49.0
12 Ending - Water (-1106, 943) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 5 9
2 P → I 16 Space Strip - P 120° Hex Map - I 300° 6 11
3 I → D Hex Map - I Hex Map - D 180° 6 9
4 D → H Hex Map - D 300° Hex Map - H 120° 5 13
5 H → R Hex Map - H 300° 16 Space Strip - R 120° 5 10
6 R → E 16 Space Strip - R 240° Hex Map - E 60° 4 5
7 E → N Hex Map - E 300° Hex Map - N 120° 7 8
8 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v9.2.4