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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/7/2026 12:55:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=83e4f2b426f94eff9c0b0cb83b47493b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 446
Difficulty: Very Difficult
Map Difficulty Score: 294.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number R I F Sand Blockade 2 O L N Jungle Blockade 5 D Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 446 260 129
50%
47
18%
19
7%
5
2%
39
15%
8
3%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - R (384, -116) 300° (5x) 120° 33.0
3 Hex Map - I (814, -159) 240° (4x) 79.0
4 Blockade - Sand Blockade 2 (1175, -141) 180° (3x) on top -
5 Hex Map - F (1043, 384) 0° (0x) 300° 69.0
6 16 Space Strip - O (609, 424) 300° (5x) 300° 38.0
7 Hex Map - L (408, 852) 60° (1x) 300° 69.0
8 Blockade - Jungle Blockade 5 (377, 855) 120° (2x) on top -
9 Hex Map - N (-2, 1242) 60° (1x) 300° 49.0
10 Blockade - Water Blockade 4 (-33, 1245) 120° (2x) on top -
11 Hex Map - D (-412, 1632) 0° (0x) 330° 68.0
12 Ending - Water (-597, 1954) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 5 7
2 R → I 16 Space Strip - R 120° Hex Map - I 300° 4 5
3 I → F Hex Map - I Hex Map - F 180° 3 5
4 F → O Hex Map - F 300° 16 Space Strip - O 120° 5 8
5 O → H 16 Space Strip - O 240° Hex Map - H 60° 3 8
6 O → L 16 Space Strip - O 300° Hex Map - L 120° 3 8
7 L → N Hex Map - L 300° Hex Map - N 120° 5 8
8 N → D Hex Map - N 300° Hex Map - D 120° 5 7
9 D → Water Hex Map - D 330° Ending - Water 180° 3 7


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