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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/6/2026 10:31:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84038853b6834c2290aa7067ecb6f801

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 408
Difficulty: Very Difficult
Map Difficulty Score: 271.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number L Rubble Blockade 6 X Jungle Blockade 5 T Rubble Blockade 3 G Jungle Blockade 1 U Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 408 233 104
45%
29
12%
13
6%
7
3%
41
18%
7
3%
7
3%
19
8%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (479, -181) 300° (5x) on top -
3 Hex Map - L (594, -78) 180° (3x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 5 (952, -596) 0° (0x) on top -
5 Hex Map - X (820, -621) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1069, -1192) 300° (5x) on top -
7 Hex Map - T (1184, -1089) 0° (0x) 60° 75.0
8 Blockade - Jungle Blockade 1 (1667, -1395) 240° (4x) on top -
9 Hex Map - G (1777, -1012) 240° (4x) 69.0
10 Blockade - Water Blockade 4 (1683, -994) 180° (3x) on top -
11 Hex Map - U (1551, -469) 120° (2x) 30° 77.0
12 Ending - Jungle (1736, -147) 30° (1x) - -
13 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 3 5
2 L → X Hex Map - L 180° Hex Map - X 3 6
3 X → T Hex Map - X 120° Hex Map - T 300° 3 7
4 T → G Hex Map - T 60° Hex Map - G 240° 3 5
5 G → U Hex Map - G Hex Map - U 180° 3 5
6 L → Rubble Hex Map - L 60° Tavern - Rubble 240° 6 10
7 U → Jungle Hex Map - U 30° Ending - Jungle 240° 3 6


Generated with v11.2.9