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Setup for 4-Player a Game of Quest for El Dorado

Generated on 1/24/2026 9:55:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8452093502ad43b6878c724e9e9dfd23

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Very Difficult
Map Difficulty Score: 229.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number E Sand Blockade 2 X Jungle Blockade 5 V Jungle Blockade 1 T Water Blockade 4 L Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 399 233 100
43%
47
20%
12
5%
7
3%
23
10%
8
3%
12
5%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - E (409, 389) 120° (2x) 0°, 120° 70.0
4 Blockade - Jungle Blockade 5 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 1 (243, 935) 120° (2x) on top -
7 Hex Map - V (-136, 1322) 0° (0x) 240° 73.0
8 Blockade - Water Blockade 4 (-308, 1060) 60° (1x) on top -
9 Hex Map - T (-683, 1167) 300° (5x) 180° 75.0
10 Blockade - Rubble Blockade 3 (-689, 649) 0° (0x) on top -
11 Hex Map - L (-821, 624) 60° (1x) 150° 69.0
12 Ending - Jungle (-636, 302) 150° (3x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 5 6
2 E → X Hex Map - E Hex Map - X 180° 3 6
3 X → V Hex Map - X 300° Hex Map - V 120° 5 13
4 V → T Hex Map - V 240° Hex Map - T 60° 2 4
5 T → L Hex Map - T 180° Hex Map - L 5 7
6 E → Rubble Hex Map - E 120° Tavern - Rubble 300° 6 7
7 L → Jungle Hex Map - L 150° Ending - Jungle 3 8


Generated with v9.2.4