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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/11/2026 2:58:00 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8467f2e8ec014fa994616aeca1bd9195

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Moderate
Map Difficulty Score: 130.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number T Jungle Blockade 1 L Rubble Blockade 6 F Sand Blockade 2 U Water Blockade 4 W Rubble Blockade 3 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 406 233 95
41%
39
17%
15
6%
7
3%
35
15%
7
3%
11
5%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (437, -228) 240° (4x) on top -
3 Hex Map - T (547, 155) 60° (1x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 6 (817, 173) 180° (3x) on top -
5 Hex Map - L (685, 698) 120° (2x) 69.0
6 Blockade - Sand Blockade 2 (955, 716) 180° (3x) on top -
7 Hex Map - F (823, 1241) 60° (1x) 300° 69.0
8 Blockade - Water Blockade 4 (792, 1244) 120° (2x) on top -
9 Hex Map - U (413, 1631) 300° (5x) 300° 77.0
10 Blockade - Rubble Blockade 3 (382, 1634) 120° (2x) on top -
11 Hex Map - W (3, 2021) 300° (5x) 330° 73.0
12 Ending - Jungle (-182, 2343) 330° (6x) - -
13 Tavern - Sand (847, -23) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 5 6
2 T → L Hex Map - T Hex Map - L 180° 5 8
3 L → F Hex Map - L Hex Map - F 180° 5 10
4 F → U Hex Map - F 300° Hex Map - U 120° 5 8
5 U → W Hex Map - U 300° Hex Map - W 120° 5 6
6 T → Sand Hex Map - T 120° Tavern - Sand 300° 4 7
7 W → Jungle Hex Map - W 330° Ending - Jungle 180° 3 6


Generated with v11.2.9