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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/1/2026 2:20:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=848e8329f0c04301b5d1e230a384c25e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 484
Difficulty: Very Difficult
Map Difficulty Score: 542.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number N Jungle Blockade 1 K Water Blockade 4 C Rubble Blockade 3 R E I Rubble Blockade 6 G Sand Blockade 2 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 484 299 143
48%
42
14%
18
6%
5
2%
58
19%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - N (501, 233) 60° (1x) 120° 49.0
4 Blockade - Water Blockade 4 (980, 52) 300° (5x) on top -
5 Hex Map - K (1095, 155) 240° (4x) 120° 62.0
6 Blockade - Rubble Blockade 3 (1298, -494) 300° (5x) on top -
7 Hex Map - C (1413, -391) 0° (0x) 120° 41.0
8 16 Space Strip - R (1751, -585) 120° (2x) 120° 33.0
9 Hex Map - E (2135, -706) 300° (5x) 120° 70.0
10 Blockade - Rubble Blockade 6 (2430, -1199) 300° (5x) on top -
11 Hex Map - I (2545, -1096) 120° (2x) 120° 79.0
12 Blockade - Sand Blockade 2 (2886, -1511) 300° (5x) on top -
13 Hex Map - G (3001, -1408) 240° (4x) 60° 69.0
14 16 Space Strip - O (3361, -1013) 180° (3x) 30° 38.0
15 Ending - Water (3591, -846) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → K Hex Map - N 120° Hex Map - K 300° 3 5
3 K → C Hex Map - K 120° Hex Map - C 300° 1 3
4 C → R Hex Map - C 120° 16 Space Strip - R 300° 6 8
5 R → E 16 Space Strip - R 120° Hex Map - E 300° 5 7
6 E → I Hex Map - E 120° Hex Map - I 300° 3 6
7 I → G Hex Map - I 120° Hex Map - G 300° 7 8
8 G → O Hex Map - G 60° 16 Space Strip - O 240° 1 3
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


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