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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/8/2026 8:52:01 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=849a042a001a47df974943feafa6f2d5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 397
Difficulty: Very Difficult
Map Difficulty Score: 231.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player 4 - Yellow Player Number U Jungle Blockade 5 X Jungle Blockade 1 T Water Blockade 4 H Rubble Blockade 3 Q N Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 397 248 99
40%
49
20%
7
3%
6
2%
55
22%
3
1%
4
2%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - U (455, 311) 0° (0x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 1 (452, 329) 180° (3x) on top -
5 Hex Map - X (320, 854) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (289, 857) 120° (2x) on top -
7 Hex Map - T (-90, 1244) 180° (3x) 240° 75.0
8 Blockade - Rubble Blockade 3 (-308, 1060) 60° (1x) on top -
9 Hex Map - H (-683, 1167) 300° (5x) 240° 59.0
10 16 Space Strip - Q (-1168, 973) 120° (2x) 300° 26.0
11 Hex Map - N (-1461, 1245) 240° (4x) 330° 49.0
12 Ending - Jungle (-1646, 1567) 330° (6x) - -
13 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 7 8
2 U → X Hex Map - U Hex Map - X 180° 5 8
3 X → T Hex Map - X 300° Hex Map - T 120° 5 11
4 T → H Hex Map - T 240° Hex Map - H 60° 3 7
5 H → Q Hex Map - H 240° 16 Space Strip - Q 60° 3 5
6 U → Sand Hex Map - U 120° Tavern - Sand 300° 5 7
7 Q → N 16 Space Strip - Q 300° Hex Map - N 120° 7 10
8 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


Generated with v11.2.9