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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 4:03:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84a11274a709420b8bacf955e4b2e558

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 407
Difficulty: Difficult
Map Difficulty Score: 172.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number U Jungle Blockade 1 J Water Blockade 4 K Sand Blockade 2 S Rubble Blockade 3 X Rubble Blockade 6 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 407 249 104
42%
43
17%
9
4%
5
2%
44
18%
6
2%
18
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 120° (2x) 180°, 60° 77.0
4 Blockade - Water Blockade 4 (632, -830) 0° (0x) on top -
5 Hex Map - J (500, -855) 180° (3x) 120° 58.0
6 Blockade - Sand Blockade 2 (841, -1270) 300° (5x) on top -
7 Hex Map - K (956, -1167) 300° (5x) 120° 62.0
8 Blockade - Rubble Blockade 3 (1297, -1582) 300° (5x) on top -
9 Hex Map - S (1412, -1479) 300° (5x) 60° 55.0
10 Blockade - Rubble Blockade 6 (1803, -1629) 240° (4x) on top -
11 Hex Map - X (1913, -1246) 60° (1x) 60° 69.0
12 16 Space Strip - O (2209, -975) 240° (4x) 90° 38.0
13 Ending - Water (2471, -1089) 90° (2x) - -
14 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 7 10
2 U → J Hex Map - U 180° Hex Map - J 6 10
3 J → K Hex Map - J 120° Hex Map - K 300° 7 10
4 K → S Hex Map - K 120° Hex Map - S 300° 7 11
5 S → X Hex Map - S 60° Hex Map - X 240° 7 14
6 X → O Hex Map - X 60° 16 Space Strip - O 240° 7 13
7 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
8 O → Water 16 Space Strip - O 90° Ending - Water 300° 3 6


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