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Setup for 4 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:07:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84b8276a29af47f2bb726e28eeb611c3

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 433
Difficulty: Very Difficult
Map Difficulty Score: 262.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number F Water Blockade 4 O Q C L Jungle Blockade 1 I Sand Blockade 2 G Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
6 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
7 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
8 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
9 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
10 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
11 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 433 261 119
46%
39
15%
16
6%
6
2%
45
17%
8
3%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - F (410, -390) 300° (5x) 60° 69.0
4 16 Space Strip - O (886, -194) 120° (2x) 38.0
5 16 Space Strip - Q (863, 158) 180° (3x) 60° 26.0
6 Hex Map - C (1272, 468) 240° (4x) 60° 41.0
7 Blockade - Jungle Blockade 1 (1709, 240) 240° (4x) on top -
8 Hex Map - L (1819, 623) 300° (5x) 60° 69.0
9 Blockade - Sand Blockade 2 (2118, 629) 240° (4x) on top -
10 Hex Map - I (2228, 1012) 240° (4x) 79.0
11 Blockade - Rubble Blockade 6 (2498, 1030) 180° (3x) on top -
12 Hex Map - G (2366, 1555) 60° (1x) 30° 69.0
13 Ending - Jungle (2551, 1877) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 2 3
2 F → O Hex Map - F 60° 16 Space Strip - O 240° 3 6
3 O → Q 16 Space Strip - O 16 Space Strip - Q 180° 4 5
4 Q → C 16 Space Strip - Q 60° Hex Map - C 240° 3 5
5 C → L Hex Map - C 60° Hex Map - L 240° 5 7
6 L → I Hex Map - L 60° Hex Map - I 240° 5 7
7 I → G Hex Map - I Hex Map - G 180° 5 6
8 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v8.1.8