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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/13/2026 1:07:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84d042192164415bb1c88c93cd52c406

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 321
Difficulty: Easy
Map Difficulty Score: 105.0

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number X Water Blockade 4 T Jungle Blockade 1 V Rubble Blockade 3 K Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 321 195 89
46%
44
23%
6
3%
5
3%
20
10%
6
3%
1
1%
21
11%
3
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 0° (0x) 120°, 0° 69.0
4 Blockade - Jungle Blockade 1 (842, -338) 300° (5x) on top -
5 Hex Map - T (957, -235) 120° (2x) 60° 75.0
6 Blockade - Rubble Blockade 3 (1394, -463) 240° (4x) on top -
7 Hex Map - V (1504, -80) 0° (0x) 120° 73.0
8 Blockade - Jungle Blockade 5 (1937, -339) 300° (5x) on top -
9 Hex Map - K (2052, -236) 60° (1x) 90° 62.0
10 Ending - Water (2422, -236) 90° (2x) - -
11 Tavern - Sand (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 9
2 X → T Hex Map - X 120° Hex Map - T 300° 5 6
3 T → V Hex Map - T 60° Hex Map - V 240° 3 5
4 V → K Hex Map - V 120° Hex Map - K 300° 5 10
5 X → Sand Hex Map - X Tavern - Sand 180° 6 10
6 K → Water Hex Map - K 90° Ending - Water 300° 3 8


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