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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/16/2026 1:01:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=84d39c1571974d908d1d2e6c9efb9c17

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 28 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Difficult
Map Difficulty Score: 179.4

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number M L C H I F Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
5 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 445 262 118
45%
50
19%
18
7%
7
3%
40
15%
8
3%
21
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - M (410, -390) 180° (3x) 60° 91.0
3 Hex Map - L (911, -157) 120° (2x) 60° 69.0
4 Hex Map - C (1412, 76) 240° (4x) 0° 41.0
5 Hex Map - H (1368, 619) 0° (0x) 60° 59.0
6 Hex Map - I (1915, 774) 120° (2x) 120° 79.0
7 Hex Map - F (2463, 618) 60° (1x) 150° 69.0
8 Ending - Water (2648, 296) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → L Hex Map - M 60° Hex Map - L 240° 1 2
3 L → C Hex Map - L 60° Hex Map - C 240° 7 10
4 C → H Hex Map - C 0° Hex Map - H 180° 7 11
5 H → I Hex Map - H 60° Hex Map - I 240° 5 8
6 I → F Hex Map - I 120° Hex Map - F 300° 5 6
7 F → Water Hex Map - F 150° Ending - Water 0° 3 6


Generated with v11.2.9