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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/17/2026 10:48:43 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=852948ab0df44c1b90eaf2115801476c

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Very Difficult
Map Difficulty Score: 564.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number C Jungle Blockade 1 K Rubble Blockade 3 J Rubble Blockade 6 H Jungle Blockade 5 M Sand Blockade 2 F Water Blockade 4 Q P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 477 300 128
43%
64
21%
12
4%
6
2%
47
16%
7
2%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - C (501, 233) 180° (3x) 60° 41.0
4 Blockade - Rubble Blockade 3 (1030, -151) 240° (4x) on top -
5 Hex Map - K (1140, 232) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 6 (1623, -74) 240° (4x) on top -
7 Hex Map - J (1733, 309) 0° (0x) 60° 58.0
8 Blockade - Jungle Blockade 5 (2124, 159) 240° (4x) on top -
9 Hex Map - H (2234, 542) 120° (2x) 0° 59.0
10 Blockade - Sand Blockade 2 (2231, 560) 180° (3x) on top -
11 Hex Map - M (2099, 1085) 60° (1x) 0° 91.0
12 Blockade - Water Blockade 4 (2005, 1103) 180° (3x) on top -
13 Hex Map - F (1873, 1628) 180° (3x) 300° 69.0
14 16 Space Strip - Q (1393, 1590) 300° (5x) 240° 26.0
15 16 Space Strip - P (1122, 1356) 240° (4x) 270° 26.0
16 Ending - Jungle (862, 1470) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → K Hex Map - C 60° Hex Map - K 240° 1 3
3 K → J Hex Map - K 60° Hex Map - J 240° 3 6
4 J → H Hex Map - J 60° Hex Map - H 240° 7 12
5 H → M Hex Map - H 0° Hex Map - M 180° 3 4
6 M → F Hex Map - M 0° Hex Map - F 180° 1 2
7 F → Q Hex Map - F 300° 16 Space Strip - Q 120° 3 5
8 Q → P 16 Space Strip - Q 240° 16 Space Strip - P 60° 4 10
9 P → Jungle 16 Space Strip - P 270° Ending - Jungle 120° 3 9


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