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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/29/2026 2:55:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8535d5bf269447929da0e66bc208a465

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Moderate
Map Difficulty Score: 153.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number O Q H J Rubble Blockade 6 N Rubble Blockade 3 F Water Blockade 4 C Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
4 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
5 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
6 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
7 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
9 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
10 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 387 261 94
36%
57
22%
8
3%
5
2%
58
22%
4
2%
35
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (342, 193) 240° (4x) 120° 38.0
3 16 Space Strip - Q (612, -41) 120° (2x) 180° 26.0
4 Hex Map - H (402, -552) 300° (5x) 120° 59.0
5 Blockade - Rubble Blockade 6 (835, -811) 300° (5x) on top -
6 Hex Map - J (950, -708) 60° (1x) 120° 58.0
7 Blockade - Rubble Blockade 3 (1245, -1201) 300° (5x) on top -
8 Hex Map - N (1360, -1098) 60° (1x) 60° 49.0
9 Blockade - Water Blockade 4 (1797, -1326) 240° (4x) on top -
10 Hex Map - F (1907, -943) 180° (3x) 60° 69.0
11 Blockade - Jungle Blockade 1 (2206, -937) 240° (4x) on top -
12 Hex Map - C (2316, -554) 180° (3x) 30° 41.0
13 Ending - Jungle (2501, -232) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 8 12
2 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 4 7
3 Q → H 16 Space Strip - Q 180° Hex Map - H 3 8
4 H → J Hex Map - H 120° Hex Map - J 300° 5 9
5 J → N Hex Map - J 120° Hex Map - N 300° 5 7
6 N → F Hex Map - N 60° Hex Map - F 240° 5 6
7 F → C Hex Map - F 60° Hex Map - C 240° 5 6
8 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


Generated with v11.2.9