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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/15/2026 10:54:12 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=85b574e081a040ed929a0c5ae44cc52b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Very Difficult
Map Difficulty Score: 259.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number G Jungle Blockade 5 F Rubble Blockade 6 L Water Blockade 4 J Rubble Blockade 3 C Jungle Blockade 1 Q M Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 467 283 124
44%
44
16%
17
6%
7
2%
46
16%
9
3%
36
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - G (455, 311) 120° (2x) 60° 69.0
4 Blockade - Rubble Blockade 6 (708, 395) 240° (4x) on top -
5 Hex Map - F (818, 778) 180° (3x) 120° 69.0
6 Blockade - Water Blockade 4 (1159, 363) 300° (5x) on top -
7 Hex Map - L (1274, 466) 120° (2x) 120° 69.0
8 Blockade - Rubble Blockade 3 (1569, -27) 300° (5x) on top -
9 Hex Map - J (1684, 76) 240° (4x) 120° 58.0
10 Blockade - Jungle Blockade 1 (1933, -495) 300° (5x) on top -
11 Hex Map - C (2048, -392) 120° (2x) 60° 41.0
12 16 Space Strip - Q (2344, -121) 60° (1x) 60° 26.0
13 Hex Map - M (2739, -8) 0° (0x) 30° 91.0
14 Ending - Jungle (2924, 314) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 7 8
2 G → F Hex Map - G 60° Hex Map - F 240° 1 2
3 F → L Hex Map - F 120° Hex Map - L 300° 6 10
4 L → J Hex Map - L 120° Hex Map - J 300° 5 9
5 J → C Hex Map - J 120° Hex Map - C 300° 3 4
6 C → Q Hex Map - C 60° 16 Space Strip - Q 240° 7 11
7 Q → M 16 Space Strip - Q 60° Hex Map - M 240° 3 6
8 M → Jungle Hex Map - M 30° Ending - Jungle 240° 3 9


Generated with v11.2.9