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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/13/2026 12:56:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8616e606269f4d3986b0059a1574686e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 430
Difficulty: Very Difficult
Map Difficulty Score: 256.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player Number N Sand Blockade 2 K Rubble Blockade 3 I Jungle Blockade 5 C Water Blockade 4 E Rubble Blockade 6 P H Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 430 283 131
46%
62
22%
9
3%
5
2%
49
17%
5
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (295, -493) 300° (5x) on top -
3 Hex Map - N (410, -390) 180° (3x) 180° 49.0
4 Blockade - Rubble Blockade 3 (586, -908) 0° (0x) on top -
5 Hex Map - K (454, -933) 300° (5x) 180° 62.0
6 Blockade - Jungle Blockade 5 (357, -1451) 0° (0x) on top -
7 Hex Map - I (225, -1476) 120° (2x) 120° 79.0
8 Blockade - Water Blockade 4 (566, -1891) 300° (5x) on top -
9 Hex Map - C (681, -1788) 120° (2x) 120° 41.0
10 Blockade - Rubble Blockade 6 (1160, -1969) 300° (5x) on top -
11 Hex Map - E (1275, -1866) 0° (0x) 60° 70.0
12 16 Space Strip - P (1773, -1705) 0° (0x) 60° 26.0
13 Hex Map - H (2274, -1551) 60° (1x) 90° 59.0
14 Ending - Water (2644, -1551) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 120° Hex Map - N 300° 5 6
2 N → K Hex Map - N 180° Hex Map - K 7 11
3 K → I Hex Map - K 180° Hex Map - I 3 7
4 I → R Hex Map - I 180° 16 Space Strip - R 3 4
5 I → C Hex Map - I 120° Hex Map - C 300° 7 8
6 C → E Hex Map - C 120° Hex Map - E 300° 3 4
7 E → P Hex Map - E 60° 16 Space Strip - P 240° 4 5
8 P → H 16 Space Strip - P 60° Hex Map - H 240° 4 9
9 H → Water Hex Map - H 90° Ending - Water 300° 3 9


Generated with v11.2.9