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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:30:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=864319be66f44dbf9bc08295db6294fa

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 438
Difficulty: Very Difficult
Map Difficulty Score: 257.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number T Rubble Blockade 6 X Water Blockade 4 D Rubble Blockade 3 U Jungle Blockade 1 R G Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 438 248 102
41%
37
15%
17
7%
7
3%
51
21%
5
2%
4
2%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - T (548, -156) 0° (0x) 180°, 60° 75.0
4 Blockade - Water Blockade 4 (815, -674) 0° (0x) on top -
5 Hex Map - X (683, -699) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (932, -1270) 300° (5x) on top -
7 Hex Map - D (1047, -1167) 60° (1x) 60° 68.0
8 Blockade - Jungle Blockade 1 (1346, -1161) 240° (4x) on top -
9 Hex Map - U (1456, -778) 60° (1x) 77.0
10 16 Space Strip - R (1639, -388) 180° (3x) 33.0
11 Hex Map - G (1729, 0) 120° (2x) 30° 69.0
12 Ending - Jungle (1914, 322) 30° (1x) - -
13 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 6
2 T → X Hex Map - T 180° Hex Map - X 5 8
3 X → D Hex Map - X 120° Hex Map - D 300° 3 8
4 D → U Hex Map - D 60° Hex Map - U 240° 4 8
5 U → R Hex Map - U 16 Space Strip - R 180° 4 7
6 T → Sand Hex Map - T 60° Tavern - Sand 240° 4 7
7 R → G 16 Space Strip - R Hex Map - G 180° 5 7
8 G → Jungle Hex Map - G 30° Ending - Jungle 240° 2 4


Generated with v6.10.4