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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/21/2026 2:14:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=86628820a18e49fa819679f8d107940b

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades
Map Traverse Score: 441
Difficulty: Very Difficult
Map Difficulty Score: 691.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number F Rubble Blockade 6 N Jungle Blockade 1 L Rubble Blockade 3 Q O D G Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 0° (0x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
10 Hex Map - D 60° (1x) 69 37 19 11 3 1 3 0 0 0 0 0 0
11 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 441 261 130
50%
42
16%
15
6%
5
2%
43
16%
7
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - F (455, 311) 120° (2x) 60° 70.0
4 Blockade - Jungle Blockade 1 (984, -73) 240° (4x) on top -
5 Hex Map - N (1094, 310) 240° (4x) 49.0
6 Blockade - Rubble Blockade 3 (1273, 328) 180° (3x) on top -
7 Hex Map - L (1141, 853) 0° (0x) 60° 70.0
8 16 Space Strip - Q (1547, 1170) 0° (0x) 60° 26.0
9 16 Space Strip - O (1883, 1522) 300° (5x) 38.0
10 Hex Map - D (1726, 2030) 60° (1x) 300° 69.0
11 Blockade - Jungle Blockade 5 (1741, 2111) 120° (2x) on top -
12 Hex Map - G (1362, 2498) 240° (4x) 330° 70.0
13 Ending - Water (1177, 2820) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 7 10
2 F → N Hex Map - F 60° Hex Map - N 240° 1 2
3 N → L Hex Map - N Hex Map - L 180° 6 9
4 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 3 7
5 Q → O 16 Space Strip - Q 60° 16 Space Strip - O 240° 1 4
6 O → D 16 Space Strip - O Hex Map - D 180° 1 4
7 D → G Hex Map - D 300° Hex Map - G 120° 1 3
8 G → Water Hex Map - G 330° Ending - Water 180° 3 6


Generated with v11.2.9