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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/3/2026 1:38:26 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=86888706c00b4bd3b3100fdea6ae799f

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty: Very Difficult
Map Difficulty Score: 660.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number K Rubble Blockade 6 G Sand Blockade 2 I Jungle Blockade 1 P E C Jungle Blockade 5 N Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 445 283 139
49%
47
17%
13
5%
5
2%
49
17%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - K (593, 77) 180° (3x) 60° 62.0
4 Blockade - Sand Blockade 2 (984, -73) 240° (4x) on top -
5 Hex Map - G (1094, 310) 0° (0x) 300° 69.0
6 Blockade - Jungle Blockade 1 (1155, 469) 120° (2x) on top -
7 Hex Map - I (776, 856) 120° (2x) 300° 79.0
8 16 Space Strip - P (249, 971) 240° (4x) 240° 26.0
9 Hex Map - E (-41, 694) 180° (3x) 240° 70.0
10 Blockade - Jungle Blockade 5 (-305, 588) 60° (1x) on top -
11 Hex Map - C (-680, 695) 300° (5x) 240° 41.0
12 Blockade - Rubble Blockade 3 (-944, 589) 60° (1x) on top -
13 Hex Map - N (-1319, 696) 300° (5x) 210° 49.0
14 Ending - Jungle (-1504, 374) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 3 6
2 K → G Hex Map - K 60° Hex Map - G 240° 5 9
3 G → I Hex Map - G 300° Hex Map - I 120° 1 2
4 I → P Hex Map - I 300° 16 Space Strip - P 120° 1 2
5 P → E 16 Space Strip - P 240° Hex Map - E 60° 5 9
6 E → C Hex Map - E 240° Hex Map - C 60° 1 2
7 C → N Hex Map - C 240° Hex Map - N 60° 1 2
8 N → R Hex Map - N 180° 16 Space Strip - R 1 2
9 N → Jungle Hex Map - N 210° Ending - Jungle 60° 3 6


Generated with v11.1.5