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Setup for 3 Player a Game of Quest for El Dorado

Generated on 1/10/2026 2:02:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=86fdea4b4d1141199e4bffaa2fa3a515

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 343.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number H Water Blockade 4 F Rubble Blockade 3 J Jungle Blockade 1 M Sand Blockade 2 Q L C Rubble Blockade 6 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 240° (4x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 489 299 120
40%
66
22%
14
5%
7
2%
48
16%
8
3%
36
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 300° (5x) 120° 60.0
4 Blockade - Rubble Blockade 3 (751, -805) 300° (5x) on top -
5 Hex Map - F (866, -702) 240° (4x) 180° 70.0
6 Blockade - Jungle Blockade 1 (951, -1220) 0° (0x) on top -
7 Hex Map - J (819, -1245) 240° (4x) 120° 59.0
8 Blockade - Sand Blockade 2 (1298, -1426) 300° (5x) on top -
9 Hex Map - M (1413, -1323) 300° (5x) 120° 92.0
10 16 Space Strip - Q (1847, -1598) 240° (4x) 120° 26.0
11 Hex Map - L (2288, -1875) 300° (5x) 120° 70.0
12 Blockade - Rubble Blockade 6 (2629, -2290) 300° (5x) on top -
13 Hex Map - C (2744, -2187) 240° (4x) 120° 42.0
14 16 Space Strip - P (3242, -2343) 0° (0x) 150° 26.0
15 Ending - Jungle (3477, -2508) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 5 8
2 H → F Hex Map - H 120° Hex Map - F 300° 1 2
3 F → J Hex Map - F 180° Hex Map - J 7 10
4 J → M Hex Map - J 120° Hex Map - M 300° 3 4
5 M → Q Hex Map - M 120° 16 Space Strip - Q 300° 4 8
6 Q → L 16 Space Strip - Q 120° Hex Map - L 300° 4 6
7 L → C Hex Map - L 120° Hex Map - C 300° 6 9
8 C → P Hex Map - C 120° 16 Space Strip - P 300° 4 7
9 P → Jungle 16 Space Strip - P 150° Ending - Jungle 3 7


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