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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/3/2026 1:10:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8715ee7d53cf4fe298715d1f7ba7b85e

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 360
Difficulty: Difficult
Map Difficulty Score: 173.5

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number L F O I D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
7 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 360 204 107
52%
34
17%
16
8%
5
2%
22
11%
7
3%
13
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - L (547, 155) 120° (2x) 60° 69.0
3 Hex Map - F (956, 544) 180° (3x) 120° 69.0
4 16 Space Strip - O (1362, 232) 0° (0x) 120° 38.0
5 Hex Map - I (1909, 154) 60° (1x) 120° 79.0
6 Hex Map - D (2457, -2) 240° (4x) 90° 68.0
7 Ending - Jungle (2827, -2) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 3 4
2 L → F Hex Map - L 60° Hex Map - F 240° 5 8
3 F → O Hex Map - F 120° 16 Space Strip - O 300° 3 6
4 O → I 16 Space Strip - O 120° Hex Map - I 300° 3 6
5 I → D Hex Map - I 120° Hex Map - D 300° 3 7
6 D → R Hex Map - D 120° 16 Space Strip - R 300° 3 4
7 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 6


Generated with v11.2.9