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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/30/2026 3:03:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=87774c3046094ede9ba89a6395fe602d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 529
Difficulty: Very Difficult
Map Difficulty Score: 658.8

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - White Player Number V Rubble Blockade 6 X Water Blockade 4 S Sand Blockade 2 D Rubble Blockade 3 O K Q M Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 529 301 141
47%
62
21%
18
6%
6
2%
33
11%
7
2%
15
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 300° (5x) 120°, 300° 73.0
4 Blockade - Water Blockade 4 (796, -104) 300° (5x) on top -
5 Hex Map - X (911, -1) 240° (4x) 60° 69.0
6 Blockade - Sand Blockade 2 (1302, -151) 240° (4x) on top -
7 Hex Map - S (1412, 232) 120° (2x) 60° 55.0
8 Blockade - Rubble Blockade 3 (1711, 238) 240° (4x) on top -
9 Hex Map - D (1821, 621) 0° (0x) 68.0
10 16 Space Strip - O (2095, 1011) 180° (3x) 300° 38.0
11 Hex Map - K (1730, 1401) 120° (2x) 62.0
12 16 Space Strip - Q (2004, 1791) 0° (0x) 26.0
13 Hex Map - M (2185, 2179) 0° (0x) 330° 91.0
14 Ending - Jungle (2000, 2501) 330° (6x) - -
15 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 5 7
2 V → X Hex Map - V 120° Hex Map - X 300° 7 13
3 X → S Hex Map - X 60° Hex Map - S 240° 7 14
4 S → D Hex Map - S 60° Hex Map - D 240° 5 6
5 D → O Hex Map - D 16 Space Strip - O 180° 2 7
6 V → Rubble Hex Map - V 300° Tavern - Rubble 120° 4 7
7 O → K 16 Space Strip - O 300° Hex Map - K 120° 1 2
8 K → Q Hex Map - K 16 Space Strip - Q 180° 3 8
9 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 1 3
10 Q → M 16 Space Strip - Q Hex Map - M 180° 5 8
11 M → Jungle Hex Map - M 330° Ending - Jungle 180° 3 6


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