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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 2:54:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=87eb611464264b14b3cb5d7ba904721f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Difficult
Map Difficulty Score: 222.1

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Water Blockade 4 O E M Sand Blockade 2 I Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 392 207 106
51%
26
13%
23
11%
5
2%
24
12%
7
3%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (253, 84) 240° (4x) on top -
3 Hex Map - L (363, 467) 120° (2x) 60° 69.0
4 16 Space Strip - O (701, 897) 300° (5x) 120° 38.0
5 Hex Map - E (901, 464) 180° (3x) 60° 70.0
6 Blockade - Sand Blockade 2 (1384, 158) 240° (4x) on top -
7 Hex Map - M (1494, 541) 120° (2x) 91.0
8 Blockade - Jungle Blockade 1 (1400, 559) 180° (3x) on top -
9 Hex Map - I (1268, 1084) 0° (0x) 30° 79.0
10 Ending - Water (1453, 1406) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 3 5
2 L → O Hex Map - L 60° 16 Space Strip - O 240° 3 7
3 O → E 16 Space Strip - O 120° Hex Map - E 300° 3 4
4 E → M Hex Map - E 60° Hex Map - M 240° 3 4
5 M → I Hex Map - M Hex Map - I 180° 3 4
6 I → R Hex Map - I 300° 16 Space Strip - R 120° 1 2
7 I → Water Hex Map - I 30° Ending - Water 240° 3 6


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