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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/1/2026 2:54:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=87f1e0683b28458593a079e2564caba1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
White 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Very Difficult
Map Difficulty Score: 986.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player 4 - White Player Number M Sand Blockade 2 U Jungle Blockade 1 Q X S Rubble Blockade 6 P C Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 431 263 98
37%
58
22%
13
5%
6
2%
46
17%
4
2%
18
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - M (364, -468) 180° (3x) 60°, 180° 91.0
4 Blockade - Jungle Blockade 1 (571, -306) 240° (4x) on top -
5 Hex Map - U (681, 77) 180° (3x) 300° 77.0
6 16 Space Strip - Q (275, 389) 180° (3x) 300° 26.0
7 Hex Map - X (-90, 779) 60° (1x) 240° 69.0
8 Blockade - Rubble Blockade 6 (-354, 673) 60° (1x) on top -
9 Hex Map - S (-729, 780) 120° (2x) 240° 55.0
10 16 Space Strip - P (-1118, 661) 240° (4x) 180° 26.0
11 Hex Map - C (-1270, 150) 120° (2x) 150° 41.0
12 Ending - Jungle (-1085, -172) 150° (3x) - -
13 Tavern - Sand (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 3 4
2 M → U Hex Map - M 60° Hex Map - U 240° 1 2
3 U → Q Hex Map - U 300° 16 Space Strip - Q 120° 3 5
4 Q → X 16 Space Strip - Q 300° Hex Map - X 120° 1 3
5 X → S Hex Map - X 240° Hex Map - S 60° 1 5
6 S → L Hex Map - S 180° Hex Map - L 1 3
7 S → P Hex Map - S 240° 16 Space Strip - P 60° 7 13
8 M → Sand Hex Map - M 180° Tavern - Sand 6 7
9 P → C 16 Space Strip - P 180° Hex Map - C 1 4
10 C → Jungle Hex Map - C 150° Ending - Jungle 3 6


Generated with v11.2.8