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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/2/2026 6:52:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=87f88263ee89454e9f7ea5ec04482e55

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 542
Difficulty: Very Difficult
Map Difficulty Score: 775.5

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number D Rubble Blockade 6 X Jungle Blockade 5 H Jungle Blockade 1 E Sand Blockade 2 T Water Blockade 4 I Rubble Blockade 3 U Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 542 308 125
41%
58
19%
19
6%
9
3%
56
18%
5
2%
11
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - D (317, 545) 180° (3x) 0°, 120° 68.0
4 Blockade - Jungle Blockade 5 (769, 563) 180° (3x) on top -
5 Hex Map - X (637, 1088) 240° (4x) 300° 69.0
6 Blockade - Jungle Blockade 1 (422, 779) 120° (2x) on top -
7 Hex Map - H (43, 1166) 120° (2x) 0° 59.0
8 Blockade - Sand Blockade 2 (495, 1184) 180° (3x) on top -
9 Hex Map - E (363, 1709) 300° (5x) 0° 70.0
10 Blockade - Water Blockade 4 (178, 1727) 180° (3x) on top -
11 Hex Map - T (46, 2252) 120° (2x) 300° 75.0
12 Blockade - Rubble Blockade 3 (-215, 1865) 120° (2x) on top -
13 Hex Map - I (-594, 2252) 300° (5x) 300° 79.0
14 Hex Map - U (-1188, 2330) 60° (1x) 330° 77.0
15 Ending - Jungle (-1373, 2652) 330° (6x) - -
16 Tavern - Sand (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 1 4
2 D → X Hex Map - D 0° Hex Map - X 180° 1 2
3 X → H Hex Map - X 300° Hex Map - H 120° 3 7
4 H → E Hex Map - H 0° Hex Map - E 180° 1 4
5 E → T Hex Map - E 0° Hex Map - T 180° 1 2
6 T → I Hex Map - T 300° Hex Map - I 120° 1 2
7 I → U Hex Map - I 300° Hex Map - U 120° 3 5
8 D → Sand Hex Map - D 120° Tavern - Sand 300° 6 9
9 U → Jungle Hex Map - U 330° Ending - Jungle 180° 3 6


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