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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/4/2026 1:30:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8822801754304013bd03099727ca1ec4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Difficult
Map Difficulty Score: 188.5

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number S V D X H M Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 452 265 108
41%
69
26%
14
5%
7
3%
37
14%
5
2%
6
2%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - S (501, 233) 0° (0x) 120°, 0° 55.0
3 Hex Map - V (957, -79) 0° (0x) 180° 73.0
4 Hex Map - D (1001, -622) 0° (0x) 180° 68.0
5 Hex Map - X (1045, -1165) 180° (3x) 180° 69.0
6 Hex Map - H (998, -1708) 180° (3x) 120° 59.0
7 Hex Map - M (1500, -1942) 180° (3x) 150° 91.0
8 Ending - Water (1685, -2264) 150° (3x) - -
9 Tavern - Rubble (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → V Hex Map - S 120° Hex Map - V 300° 6 9
3 V → D Hex Map - V 180° Hex Map - D 5 13
4 D → X Hex Map - D 180° Hex Map - X 7 14
5 S → Rubble Hex Map - S Tavern - Rubble 180° 6 8
6 X → H Hex Map - X 180° Hex Map - H 7 14
7 H → M Hex Map - H 120° Hex Map - M 300° 5 9
8 M → Water Hex Map - M 150° Ending - Water 3 6


Generated with v11.2.9