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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/16/2026 8:32:48 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=885d260fe2b44db4a4442ddc4a08461d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 547
Difficulty: Very Difficult
Map Difficulty Score: 676.4

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number T Jungle Blockade 5 X Jungle Blockade 1 U Rubble Blockade 3 F Rubble Blockade 6 K Sand Blockade 2 J Water Blockade 4 N O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
16 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 547 324 130
40%
58
18%
15
5%
7
2%
55
17%
8
2%
26
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 0°, 120° 75.0
4 Blockade - Jungle Blockade 1 (907, 329) 180° (3x) on top -
5 Hex Map - X (775, 854) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (652, 701) 120° (2x) on top -
7 Hex Map - U (273, 1088) 300° (5x) 77.0
8 Blockade - Rubble Blockade 6 (634, 1106) 180° (3x) on top -
9 Hex Map - F (502, 1631) 300° (5x) 300° 69.0
10 Blockade - Sand Blockade 2 (471, 1634) 120° (2x) on top -
11 Hex Map - K (92, 2021) 0° (0x) 240° 62.0
12 Blockade - Water Blockade 4 (-34, 1681) 60° (1x) on top -
13 Hex Map - J (-409, 1788) 240° (4x) 240° 58.0
14 Hex Map - N (-910, 1555) 0° (0x) 180° 49.0
15 16 Space Strip - O (-547, 1165) 180° (3x) 210° 38.0
16 Ending - Water (-774, 997) 210° (4x) - -
17 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → X Hex Map - T Hex Map - X 180° 1 2
3 X → U Hex Map - X 300° Hex Map - U 120° 7 15
4 U → F Hex Map - U Hex Map - F 180° 1 3
5 F → K Hex Map - F 300° Hex Map - K 120° 2 3
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
7 K → J Hex Map - K 240° Hex Map - J 60° 7 12
8 J → N Hex Map - J 240° Hex Map - N 60° 7 8
9 N → O Hex Map - N 180° 16 Space Strip - O 1 2
10 O → Water 16 Space Strip - O 210° Ending - Water 60° 3 8


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