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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/16/2026 1:15:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=886878cc04174cfc9e3bded4ce529452

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 234.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number H Rubble Blockade 6 Q C J Jungle Blockade 1 E Water Blockade 4 K Rubble Blockade 3 O N Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 455 298 127
43%
57
19%
9
3%
5
2%
60
20%
5
2%
35
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 300° (5x) 60° 60.0
4 16 Space Strip - Q (752, 271) 60° (1x) 26.0
5 Hex Map - C (553, 774) 180° (3x) 42.0
6 Blockade - Jungle Blockade 1 (550, 792) 180° (3x) on top -
7 Hex Map - J (418, 1317) 300° (5x) 60° 59.0
8 Blockade - Water Blockade 4 (855, 1089) 240° (4x) on top -
9 Hex Map - E (965, 1472) 300° (5x) 60° 71.0
10 Blockade - Rubble Blockade 3 (1448, 1166) 240° (4x) on top -
11 Hex Map - K (1558, 1549) 0° (0x) 60° 62.0
12 16 Space Strip - O (1942, 1901) 300° (5x) 120° 38.0
13 Hex Map - N (2280, 1702) 60° (1x) 90° 49.0
14 Ending - Water (2650, 1702) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 5 8
2 H → Q Hex Map - H 60° 16 Space Strip - Q 240° 3 6
3 Q → C 16 Space Strip - Q Hex Map - C 180° 3 5
4 C → J Hex Map - C Hex Map - J 180° 5 6
5 J → E Hex Map - J 60° Hex Map - E 240° 5 7
6 E → K Hex Map - E 60° Hex Map - K 240° 3 6
7 K → O Hex Map - K 60° 16 Space Strip - O 240° 4 8
8 O → N 16 Space Strip - O 120° Hex Map - N 300° 8 10
9 N → Water Hex Map - N 90° Ending - Water 300° 3 6


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