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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/25/2026 8:27:58 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8872720efca446c78fdb45b8474e016e

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Difficult
Map Difficulty Score: 192.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number U Water Blockade 4 X Rubble Blockade 3 D Rubble Blockade 6 Q T K Jungle Blockade 5 O Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 458 264 120
45%
47
18%
13
5%
6
2%
39
15%
5
2%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 180° (3x) 180°, 60° 77.0
4 Blockade - Rubble Blockade 3 (359, -830) 0° (0x) on top -
5 Hex Map - X (227, -855) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 6 (522, -1348) 300° (5x) on top -
7 Hex Map - D (637, -1245) 240° (4x) 120° 68.0
8 16 Space Strip - Q (929, -1517) 120° (2x) 120° 26.0
9 Hex Map - T (1359, -1560) 180° (3x) 120° 75.0
10 Blockade - Jungle Blockade 5 (1700, -1975) 300° (5x) on top -
11 Hex Map - K (1815, -1872) 60° (1x) 120° 62.0
12 16 Space Strip - O (2111, -2381) 60° (1x) 150° 38.0
13 Ending - Water (2278, -2663) 150° (3x) - -
14 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 6 8
2 U → X Hex Map - U 180° Hex Map - X 7 10
3 X → D Hex Map - X 120° Hex Map - D 300° 5 15
4 D → Q Hex Map - D 120° 16 Space Strip - Q 300° 8 13
5 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 5 8
6 U → Sand Hex Map - U 60° Tavern - Sand 240° 6 7
7 T → K Hex Map - T 120° Hex Map - K 300° 7 11
8 K → O Hex Map - K 120° 16 Space Strip - O 300° 3 6
9 O → Water 16 Space Strip - O 150° Ending - Water 3 7


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