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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/22/2026 12:22:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=887ec26d0971476580794bed0d9ca2d7

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 431
Difficulty: Very Difficult
Map Difficulty Score: 465.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number L Jungle Blockade 5 F Jungle Blockade 1 I Sand Blockade 2 D Water Blockade 4 H Rubble Blockade 6 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 431 246 117
48%
47
19%
17
7%
6
2%
38
15%
7
3%
14
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (483, -306) 240° (4x) on top -
3 Hex Map - L (593, 77) 120° (2x) 60° 69.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (1159, 51) 300° (5x) on top -
7 Hex Map - I (1274, 154) 300° (5x) 60° 79.0
8 Blockade - Water Blockade 4 (1757, -152) 240° (4x) on top -
9 Hex Map - D (1867, 231) 300° (5x) 68.0
10 Blockade - Rubble Blockade 6 (1773, 249) 180° (3x) on top -
11 Hex Map - H (1641, 774) 180° (3x) 59.0
12 16 Space Strip - O (1435, 1279) 240° (4x) 30° 38.0
13 Ending - Water (1462, 1566) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 1 2
2 L → F Hex Map - L 60° Hex Map - F 240° 1 3
3 F → I Hex Map - F 120° Hex Map - I 300° 3 5
4 I → D Hex Map - I 60° Hex Map - D 240° 3 5
5 D → R Hex Map - D 16 Space Strip - R 180° 2 5
6 D → H Hex Map - D Hex Map - H 180° 2 6
7 H → O Hex Map - H 16 Space Strip - O 180° 3 7
8 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 6


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