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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:10:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=889db995e3ac481c8ba1308b9630313b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 180.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number W Sand Blockade 2 S Rubble Blockade 6 C Water Blockade 4 L Jungle Blockade 1 U Jungle Blockade 5 R E Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 467 286 115
40%
48
17%
17
6%
7
2%
54
19%
7
2%
19
7%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - W (456, -312) 300° (5x) 120°, 0° 73.0
4 Blockade - Rubble Blockade 6 (843, -649) 300° (5x) on top -
5 Hex Map - S (958, -546) 120° (2x) 120° 55.0
6 Blockade - Water Blockade 4 (1299, -961) 300° (5x) on top -
7 Hex Map - C (1414, -858) 120° (2x) 180° 41.0
8 Blockade - Jungle Blockade 1 (1590, -1376) 0° (0x) on top -
9 Hex Map - L (1458, -1401) 180° (3x) 180° 69.0
10 Blockade - Jungle Blockade 5 (1634, -1919) 0° (0x) on top -
11 Hex Map - U (1502, -1944) 180° (3x) 240° 77.0
12 16 Space Strip - R (1205, -2219) 60° (1x) 180° 33.0
13 Hex Map - E (1235, -2730) 180° (3x) 210° 70.0
14 Ending - Jungle (1050, -3052) 210° (4x) - -
15 Tavern - Sand (456, 38) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 6 8
2 W → S Hex Map - W 120° Hex Map - S 300° 5 7
3 S → C Hex Map - S 120° Hex Map - C 300° 7 9
4 C → L Hex Map - C 180° Hex Map - L 5 8
5 L → U Hex Map - L 180° Hex Map - U 7 12
6 U → R Hex Map - U 240° 16 Space Strip - R 60° 4 8
7 R → E 16 Space Strip - R 180° Hex Map - E 3 4
8 W → Sand Hex Map - W Tavern - Sand 180° 6 9
9 E → Jungle Hex Map - E 210° Ending - Jungle 60° 3 6


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