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Setup for 3 Player a Game of Quest for El Dorado

Generated on 6/24/2025 6:28:03 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=88c9a41241d64171bf170604e7bb4569

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 355
Difficulty: Very Difficult
Map Difficulty Score: 285.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number T Jungle Blockade 5 V Jungle Blockade 1 X Rubble Blockade 3 M Sand Blockade 2 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 355 195 76
39%
42
22%
15
8%
6
3%
20
10%
5
3%
7
4%
21
11%
3
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - T (501, 233) 0° (0x) 120°, 0° 75.0
4 Blockade - Jungle Blockade 1 (934, -26) 300° (5x) on top -
5 Hex Map - V (1049, 77) 60° (1x) 120° 73.0
6 Blockade - Rubble Blockade 3 (1528, -104) 300° (5x) on top -
7 Hex Map - X (1643, -1) 240° (4x) 120° 69.0
8 Blockade - Sand Blockade 2 (2122, -182) 300° (5x) on top -
9 Hex Map - M (2237, -79) 240° (4x) 150° 91.0
10 Ending - Jungle (2422, -401) 150° (3x) - -
11 Tavern - Rubble (501, 583) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 7 8
2 T → V Hex Map - T 120° Hex Map - V 300° 4 7
3 V → X Hex Map - V 120° Hex Map - X 300° 3 8
4 X → R Hex Map - X 120° 16 Space Strip - R 300° 1 2
5 X → M Hex Map - X 120° Hex Map - M 300° 3 10
6 T → Rubble Hex Map - T Tavern - Rubble 180° 6 7
7 M → Jungle Hex Map - M 150° Ending - Jungle 1 2


Generated with v6.9.3