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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/21/2026 3:16:08 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=88d1d7c8a0a44b9bbe68062fdbecab3b

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 636
Difficulty: Very Difficult
Map Difficulty Score: 851.4

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player Number U Jungle Blockade 1 X Sand Blockade 2 C Water Blockade 4 T Jungle Blockade 5 G Rubble Blockade 6 M Rubble Blockade 3 F K O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
15 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 636 361 151
42%
54
15%
24
7%
9
2%
61
17%
9
2%
28
8%
19
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - U (593, 77) 0° (0x) 0°, 120° 77.0
4 Blockade - Sand Blockade 2 (1045, 95) 180° (3x) on top -
5 Hex Map - X (913, 620) 120° (2x) 300° 69.0
6 Blockade - Water Blockade 4 (882, 623) 120° (2x) on top -
7 Hex Map - C (503, 1010) 180° (3x) 300° 41.0
8 Blockade - Jungle Blockade 5 (518, 1091) 120° (2x) on top -
9 Hex Map - T (139, 1478) 300° (5x) 300° 75.0
10 Blockade - Rubble Blockade 6 (154, 1559) 120° (2x) on top -
11 Hex Map - G (-225, 1946) 120° (2x) 69.0
12 Blockade - Rubble Blockade 3 (-410, 1964) 180° (3x) on top -
13 Hex Map - M (-542, 2489) 180° (3x) 91.0
14 Hex Map - F (-222, 3032) 240° (4x) 300° 69.0
15 Hex Map - K (-770, 3188) 60° (1x) 240° 62.0
16 16 Space Strip - O (-1301, 3072) 120° (2x) 270° 38.0
17 Ending - Jungle (-1559, 2952) 270° (5x) - -
18 Tavern - Sand (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 3 4
2 U → X Hex Map - U Hex Map - X 180° 1 2
3 X → C Hex Map - X 300° Hex Map - C 120° 5 11
4 C → T Hex Map - C 300° Hex Map - T 120° 3 4
5 T → G Hex Map - T 300° Hex Map - G 120° 3 4
6 U → Sand Hex Map - U 120° Tavern - Sand 300° 5 7
7 G → M Hex Map - G Hex Map - M 180° 1 2
8 M → F Hex Map - M Hex Map - F 180° 1 2
9 F → K Hex Map - F 300° Hex Map - K 120° 5 8
10 K → O Hex Map - K 240° 16 Space Strip - O 60° 1 3
11 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


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