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Setup for 4 Player a Game of Quest for El Dorado

Generated on 9/7/2025 3:11:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=891f9ebb7e144b41bb46ada466a1ee93

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 530
Difficulty: Very Difficult
Map Difficulty Score: 698.9

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Red Player 4 - Yellow Player Number C Jungle Blockade 5 U Sand Blockade 2 X Rubble Blockade 6 S Jungle Blockade 1 H Rubble Blockade 3 K Water Blockade 4 P M Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
16 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 530 324 137
42%
67
21%
13
4%
7
2%
58
18%
6
2%
16
5%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - C (318, -546) 60° (1x) 180°, 60° 41.0
4 Blockade - Sand Blockade 2 (312, -1064) 0° (0x) on top -
5 Hex Map - U (180, -1089) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (663, -1395) 240° (4x) on top -
7 Hex Map - X (773, -1012) 120° (2x) 60° 69.0
8 Blockade - Jungle Blockade 1 (1072, -1006) 240° (4x) on top -
9 Hex Map - S (1182, -623) 60° (1x) 55.0
10 Blockade - Rubble Blockade 3 (1179, -605) 180° (3x) on top -
11 Hex Map - H (1047, -80) 0° (0x) 59.0
12 Blockade - Water Blockade 4 (1499, -62) 180° (3x) on top -
13 Hex Map - K (1367, 463) 60° (1x) 62.0
14 16 Space Strip - P (1659, 971) 120° (2x) 300° 26.0
15 Hex Map - M (1412, 1321) 300° (5x) 270° 91.0
16 Ending - Jungle (1042, 1321) 270° (5x) - -
17 Tavern - Sand (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 1 2
2 C → U Hex Map - C 180° Hex Map - U 3 6
3 U → X Hex Map - U 60° Hex Map - X 240° 3 4
4 X → S Hex Map - X 60° Hex Map - S 240° 5 9
5 S → H Hex Map - S Hex Map - H 180° 5 9
6 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
7 H → K Hex Map - H Hex Map - K 180° 1 3
8 K → P Hex Map - K 16 Space Strip - P 180° 1 2
9 P → M 16 Space Strip - P 300° Hex Map - M 120° 5 9
10 M → Jungle Hex Map - M 270° Ending - Jungle 120° 3 6


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