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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:16:35 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8947d1615336497c8102bcd6a028e734

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 425.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number N Water Blockade 4 K Rubble Blockade 3 E Jungle Blockade 5 J Sand Blockade 2 O G D Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 462 283 139
49%
43
15%
15
5%
5
2%
51
18%
6
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - N (548, -156) 300° (5x) 120° 49.0
4 Blockade - Rubble Blockade 3 (981, -415) 300° (5x) on top -
5 Hex Map - K (1096, -312) 300° (5x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1345, -883) 300° (5x) on top -
7 Hex Map - E (1460, -780) 120° (2x) 180° 70.0
8 Blockade - Sand Blockade 2 (1636, -1298) 0° (0x) on top -
9 Hex Map - J (1504, -1323) 120° (2x) 120° 58.0
10 16 Space Strip - O (1888, -1439) 300° (5x) 60° 38.0
11 Hex Map - G (2278, -1092) 0° (0x) 60° 69.0
12 Blockade - Jungle Blockade 1 (2807, -1476) 240° (4x) on top -
13 Hex Map - D (2917, -1093) 300° (5x) 30° 68.0
14 Ending - Water (3102, -771) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → K Hex Map - N 120° Hex Map - K 300° 5 8
3 K → E Hex Map - K 120° Hex Map - E 300° 1 2
4 E → J Hex Map - E 180° Hex Map - J 7 8
5 J → R Hex Map - J 240° 16 Space Strip - R 60° 1 3
6 J → O Hex Map - J 120° 16 Space Strip - O 300° 7 10
7 O → G 16 Space Strip - O 60° Hex Map - G 240° 4 5
8 G → D Hex Map - G 60° Hex Map - D 240° 1 3
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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