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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/25/2026 3:29:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=894978267cd848e39e5e8e5b886cb23d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Very Difficult
Map Difficulty Score: 277.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player Number D Rubble Blockade 3 G Rubble Blockade 6 P F N Jungle Blockade 1 Q L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 417 260 129
50%
53
20%
11
4%
5
2%
38
15%
7
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - D (547, 155) 0° (0x) 60° 68.0
4 Blockade - Rubble Blockade 6 (846, 161) 240° (4x) on top -
5 Hex Map - G (956, 544) 0° (0x) 300° 69.0
6 16 Space Strip - P (550, 856) 0° (0x) 240° 26.0
7 Hex Map - F (1, 778) 60° (1x) 300° 69.0
8 Blockade - Jungle Blockade 1 (-168, 547) 120° (2x) on top -
9 Hex Map - N (-547, 934) 120° (2x) 240° 49.0
10 16 Space Strip - Q (-894, 506) 300° (5x) 180° 26.0
11 Hex Map - L (-831, -5) 120° (2x) 210° 69.0
12 Ending - Water (-1016, -327) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 5 7
2 D → G Hex Map - D 60° Hex Map - G 240° 3 7
3 G → P Hex Map - G 300° 16 Space Strip - P 120° 3 4
4 P → F 16 Space Strip - P 240° Hex Map - F 60° 2 3
5 F → N Hex Map - F 300° Hex Map - N 120° 5 6
6 N → Q Hex Map - N 240° 16 Space Strip - Q 60° 3 6
7 Q → L 16 Space Strip - Q 180° Hex Map - L 3 7
8 L → Water Hex Map - L 210° Ending - Water 60° 3 8


Generated with v11.2.9