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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/4/2026 11:38:26 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=895dcc8ac5c74d66857c633a2528bc51

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 334
Difficulty: Very Difficult
Map Difficulty Score: 270.0

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number S X E P U Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
5 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
6 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
7 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
8 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 334 207 79
38%
47
23%
8
4%
5
2%
31
15%
4
2%
13
6%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Hex Map - S (548, -156) 300° (5x) 180°, 60° 55.0
3 Hex Map - X (592, -699) 300° (5x) 120° 69.0
4 Hex Map - E (956, -1167) 300° (5x) 120° 70.0
5 16 Space Strip - P (1362, -1479) 0° (0x) 120° 26.0
6 Hex Map - U (1725, -1869) 300° (5x) 150° 77.0
7 Ending - Water (1910, -2191) 150° (3x) - -
8 Tavern - Rubble (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 120° Hex Map - S 300° 7 9
2 S → X Hex Map - S 180° Hex Map - X 7 11
3 X → E Hex Map - X 120° Hex Map - E 300° 7 13
4 E → P Hex Map - E 120° 16 Space Strip - P 300° 1 4
5 P → U 16 Space Strip - P 120° Hex Map - U 300° 3 4
6 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
7 U → Water Hex Map - U 150° Ending - Water 3 7


Generated with v9.2.4