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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:47:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=89c831ad05684002b03ad63cb4039b87

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 454
Difficulty: Difficult
Map Difficulty Score: 194.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number S Jungle Blockade 1 U Water Blockade 4 N Rubble Blockade 6 E Jungle Blockade 5 W Rubble Blockade 3 I Sand Blockade 2 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 120° (2x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 454 271 110
41%
52
19%
16
6%
6
2%
52
19%
4
1%
12
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - S (409, 389) 120° (2x) 120°, 180° 56.0
4 Blockade - Water Blockade 4 (842, 130) 300° (5x) on top -
5 Hex Map - U (957, 233) 240° (4x) 78.0
6 Blockade - Rubble Blockade 6 (1227, 251) 180° (3x) on top -
7 Hex Map - N (1095, 776) 240° (4x) 49.0
8 Blockade - Jungle Blockade 5 (1365, 794) 180° (3x) on top -
9 Hex Map - E (1233, 1319) 0° (0x) 71.0
10 Blockade - Rubble Blockade 3 (1230, 1337) 180° (3x) on top -
11 Hex Map - W (1098, 1862) 240° (4x) 300° 74.0
12 Blockade - Sand Blockade 2 (1067, 1865) 120° (2x) on top -
13 Hex Map - I (688, 2252) 60° (1x) 270° 80.0
14 Ending - Water (318, 2252) 270° (5x) - -
15 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 5 7
2 S → U Hex Map - S 120° Hex Map - U 300° 5 9
3 U → N Hex Map - U Hex Map - N 180° 5 7
4 N → E Hex Map - N Hex Map - E 180° 3 4
5 E → W Hex Map - E Hex Map - W 180° 5 7
6 W → I Hex Map - W 300° Hex Map - I 120° 3 6
7 S → Sand Hex Map - S 180° Tavern - Sand 6 9
8 I → Water Hex Map - I 270° Ending - Water 120° 3 9


Generated with v11.2.9