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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 1:33:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=89feb28236764cf7b616488bb1ba6586

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Moderate
Map Difficulty Score: 169.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Rubble Blockade 3 U Sand Blockade 2 T Water Blockade 4 W Rubble Blockade 6 Q G K Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 471 286 119
42%
43
15%
14
5%
7
2%
57
20%
5
2%
17
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - C (501, 233) 240° (4x) 0°, 120° 41.0
4 Blockade - Sand Blockade 2 (680, 251) 180° (3x) on top -
5 Hex Map - U (548, 776) 0° (0x) 300° 77.0
6 Blockade - Water Blockade 4 (425, 623) 120° (2x) on top -
7 Hex Map - T (46, 1010) 120° (2x) 75.0
8 Blockade - Rubble Blockade 6 (225, 1028) 180° (3x) on top -
9 Hex Map - W (93, 1553) 0° (0x) 300° 73.0
10 16 Space Strip - Q (-341, 1593) 300° (5x) 26.0
11 Hex Map - G (-316, 2101) 180° (3x) 69.0
12 Blockade - Jungle Blockade 1 (-228, 2119) 180° (3x) on top -
13 Hex Map - K (-360, 2644) 180° (3x) 330° 62.0
14 Ending - Jungle (-545, 2966) 330° (6x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → U Hex Map - C Hex Map - U 180° 7 10
3 U → T Hex Map - U 300° Hex Map - T 120° 7 10
4 T → W Hex Map - T Hex Map - W 180° 6 7
5 W → Q Hex Map - W 300° 16 Space Strip - Q 120° 5 8
6 Q → G 16 Space Strip - Q Hex Map - G 180° 4 8
7 G → K Hex Map - G Hex Map - K 180° 7 10
8 C → Sand Hex Map - C 120° Tavern - Sand 300° 6 7
9 K → Jungle Hex Map - K 330° Ending - Jungle 180° 3 7


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