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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/30/2026 10:49:09 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8a484826eeb34983aeeb6fbe430064d3

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Difficult
Map Difficulty Score: 191.9

9 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number N S J W U F Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
3 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
9 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 418 265 97
37%
55
21%
11
4%
6
2%
51
19%
5
2%
21
8%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Hex Map - N (455, 311) 240° (4x) 0°, 120° 49.0
3 Hex Map - S (411, 854) 180° (3x) 300° 55.0
4 Hex Map - J (-91, 1088) 120° (2x) 300° 58.0
5 Hex Map - W (-593, 1322) 120° (2x) 300° 73.0
6 Hex Map - U (-1095, 1556) 300° (5x) 77.0
7 Hex Map - F (-1048, 2099) 0° (0x) 30° 69.0
8 Ending - Jungle (-863, 2421) 30° (1x) - -
9 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → N Starting - B 60° Hex Map - N 240° 7 8
2 N → S Hex Map - N Hex Map - S 180° 7 9
3 S → J Hex Map - S 300° Hex Map - J 120° 7 9
4 J → W Hex Map - J 300° Hex Map - W 120° 5 8
5 W → U Hex Map - W 300° Hex Map - U 120° 5 8
6 U → F Hex Map - U Hex Map - F 180° 5 9
7 N → Rubble Hex Map - N 120° Tavern - Rubble 300° 6 7
8 F → Jungle Hex Map - F 30° Ending - Jungle 240° 2 4


Generated with v11.2.6