Show QR Code with a link to this game setup

Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/28/2025 8:47:53 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8a7557767eef441ba6e74cdde008ffac

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 511
Difficulty: Difficult
Map Difficulty Score: 224.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number T Jungle Blockade 1 U Water Blockade 4 F Rubble Blockade 6 X Rubble Blockade 3 J Jungle Blockade 5 G Sand Blockade 2 N Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 511 308 112
36%
56
18%
14
5%
8
3%
62
20%
7
2%
24
8%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - T (455, 311) 240° (4x) 120°, 300° 75.0
4 Blockade - Water Blockade 4 (842, -26) 300° (5x) on top -
5 Hex Map - U (957, 77) 240° (4x) 77.0
6 Blockade - Rubble Blockade 6 (1136, 95) 180° (3x) on top -
7 Hex Map - F (1004, 620) 120° (2x) 69.0
8 Blockade - Rubble Blockade 3 (1092, 638) 180° (3x) on top -
9 Hex Map - X (960, 1163) 0° (0x) 69.0
10 Blockade - Jungle Blockade 5 (1139, 1181) 180° (3x) on top -
11 Hex Map - J (1007, 1706) 180° (3x) 58.0
12 Blockade - Sand Blockade 2 (1095, 1724) 180° (3x) on top -
13 Hex Map - G (963, 2249) 0° (0x) 69.0
14 Hex Map - N (1010, 2792) 180° (3x) 330° 49.0
15 Ending - Water (825, 3114) 330° (6x) - -
16 Tavern - Rubble (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 60° Hex Map - T 240° 7 8
2 T → U Hex Map - T 120° Hex Map - U 300° 6 9
3 U → F Hex Map - U Hex Map - F 180° 6 8
4 F → X Hex Map - F Hex Map - X 180° 7 13
5 X → J Hex Map - X Hex Map - J 180° 7 11
6 J → G Hex Map - J Hex Map - G 180° 7 9
7 G → N Hex Map - G Hex Map - N 180° 7 8
8 T → Rubble Hex Map - T 300° Tavern - Rubble 120° 4 7
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


Generated with v6.10.6