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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/27/2025 10:53:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8ac1173d28bd4a52a20f52016b5f023e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 724.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number Q D P K H Sand Blockade 2 F Rubble Blockade 3 I Water Blockade 4 N Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 479 298 148
50%
68
23%
11
4%
5
2%
45
15%
6
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - Q (590, 5) 0° (0x) 60° 26.0
3 Hex Map - D (999, 315) 180° (3x) 68.0
4 16 Space Strip - P (1157, 820) 240° (4x) 300° 26.0
5 Hex Map - K (729, 1089) 120° (2x) 300° 62.0
6 Blockade - Sand Blockade 2 (514, 780) 120° (2x) on top -
7 Hex Map - H (135, 1167) 300° (5x) 59.0
8 Blockade - Rubble Blockade 3 (496, 1185) 180° (3x) on top -
9 Hex Map - F (364, 1710) 60° (1x) 69.0
10 Blockade - Water Blockade 4 (725, 1728) 180° (3x) on top -
11 Hex Map - I (593, 2253) 300° (5x) 300° 79.0
12 Blockade - Jungle Blockade 1 (378, 1944) 120° (2x) on top -
13 Hex Map - N (-1, 2331) 300° (5x) 330° 49.0
14 Ending - Water (-186, 2653) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → Q Starting - B 60° 16 Space Strip - Q 240° 1 3
2 Q → D 16 Space Strip - Q 60° Hex Map - D 240° 2 8
3 D → P Hex Map - D 16 Space Strip - P 180° 1 4
4 P → K 16 Space Strip - P 300° Hex Map - K 120° 4 9
5 K → H Hex Map - K 300° Hex Map - H 120° 3 7
6 H → F Hex Map - H Hex Map - F 180° 3 7
7 F → I Hex Map - F Hex Map - I 180° 3 6
8 I → N Hex Map - I 300° Hex Map - N 120° 3 4
9 N → Water Hex Map - N 330° Ending - Water 180° 3 6


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