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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/8/2026 4:05:56 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8ad4eedbe4684f98af37b91d4c2c6779

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 483.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number F Rubble Blockade 3 M Water Blockade 4 P K R H I Sand Blockade 2 C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 501 298 134
45%
61
20%
19
6%
6
2%
46
15%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - F (502, -234) 60° (1x) 60° 69.0
4 Blockade - Water Blockade 4 (939, -462) 240° (4x) on top -
5 Hex Map - M (1049, -79) 240° (4x) 60° 91.0
6 16 Space Strip - P (1479, 195) 300° (5x) 26.0
7 Hex Map - K (1322, 703) 0° (0x) 300° 62.0
8 16 Space Strip - R (934, 821) 300° (5x) 240° 33.0
9 Hex Map - H (406, 706) 300° (5x) 300° 59.0
10 Blockade - Sand Blockade 2 (191, 397) 120° (2x) on top -
11 Hex Map - I (-188, 784) 120° (2x) 300° 79.0
12 Blockade - Jungle Blockade 1 (-357, 553) 120° (2x) on top -
13 Hex Map - C (-736, 940) 120° (2x) 330° 41.0
14 Ending - Water (-921, 1262) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 8
2 F → M Hex Map - F 60° Hex Map - M 240° 2 3
3 M → P Hex Map - M 60° 16 Space Strip - P 240° 4 7
4 P → K 16 Space Strip - P Hex Map - K 180° 1 4
5 K → R Hex Map - K 300° 16 Space Strip - R 120° 5 8
6 R → H 16 Space Strip - R 240° Hex Map - H 60° 1 3
7 H → I Hex Map - H 300° Hex Map - I 120° 3 5
8 I → C Hex Map - I 300° Hex Map - C 120° 5 7
9 C → Water Hex Map - C 330° Ending - Water 180° 3 6


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