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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/25/2026 12:54:45 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8b3fd45e1e8f47e3a98984f8d2e276dd

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 528
Difficulty: Very Difficult
Map Difficulty Score: 235.9

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Blue Player Number X V S E H M L Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
7 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
9 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 528 302 132
44%
61
20%
18
6%
8
3%
41
14%
9
3%
14
5%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - X (455, 311) 300° (5x) 0°, 120° 69.0
3 Hex Map - V (502, 854) 240° (4x) 73.0
4 Hex Map - S (549, 1397) 0° (0x) 55.0
5 Hex Map - E (505, 1940) 300° (5x) 70.0
6 Hex Map - H (552, 2483) 180° (3x) 59.0
7 Hex Map - M (599, 3026) 60° (1x) 60° 91.0
8 Hex Map - L (1100, 3259) 0° (0x) 30° 69.0
9 Ending - Jungle (1285, 3581) 30° (1x) - -
10 Tavern - Rubble (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 7 10
2 X → V Hex Map - X Hex Map - V 180° 6 10
3 V → S Hex Map - V Hex Map - S 180° 7 11
4 S → E Hex Map - S Hex Map - E 180° 5 7
5 X → Rubble Hex Map - X 120° Tavern - Rubble 300° 6 12
6 E → H Hex Map - E Hex Map - H 180° 7 11
7 H → M Hex Map - H Hex Map - M 180° 6 10
8 M → L Hex Map - M 60° Hex Map - L 240° 7 11
9 L → Jungle Hex Map - L 30° Ending - Jungle 240° 3 8


Generated with v11.2.9