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Setup for 2 Player a Game of Quest for El Dorado

Originally generated on 11/28/2023 2:39:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8be04782421640e894da023f9443730b

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 421
Difficulty: Difficult
Map Difficulty Score: 220.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  Cave  
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number J Jungle Blockade 1 G Jungle Blockade 5 Q F P C M Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 421 260 97
37%
55
21%
15
6%
6
2%
44
17%
6
2%
37
14%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (345, -72) 240° (4x) on top -
3 Hex Map - J (455, 311) 60° (1x) 60° 58.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - G (910, 622) 0° (0x) 300° 69.0
6 16 Space Strip - Q (458, 856) 180° (3x) 300° 26.0
7 Hex Map - F (-45, 1012) 120° (2x) 69.0
8 16 Space Strip - P (47, 1402) 180° (3x) 300° 26.0
9 Hex Map - C (-410, 1636) 120° (2x) 240° 41.0
10 Blockade - Rubble Blockade 3 (-536, 1296) 60° (1x) on top -
11 Hex Map - M (-911, 1403) 60° (1x) 270° 91.0
12 Ending - Water (-1281, 1403) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 7 9
2 J → G Hex Map - J 60° Hex Map - G 240° 6 7
3 G → Q Hex Map - G 300° 16 Space Strip - Q 120° 4 6
4 Q → F 16 Space Strip - Q 300° Hex Map - F 120° 1 3
5 F → P Hex Map - F 16 Space Strip - P 180° 7 12
6 P → C 16 Space Strip - P 300° Hex Map - C 120° 4 5
7 C → M Hex Map - C 240° Hex Map - M 60° 7 8
8 M → Water Hex Map - M 270° Ending - Water 120° 3 6


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