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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/25/2026 4:47:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8be1c7dfc19c468697fe886917f26350

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 410
Difficulty: Very Difficult
Map Difficulty Score: 246.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number U Rubble Blockade 6 X Rubble Blockade 3 E Jungle Blockade 5 S Water Blockade 4 G Sand Blockade 2 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 410 249 102
41%
39
16%
11
4%
6
2%
48
19%
5
2%
18
7%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (483, -306) 240° (4x) on top -
3 Hex Map - U (593, 77) 120° (2x) 0°, 120° 77.0
4 Blockade - Rubble Blockade 3 (772, 95) 180° (3x) on top -
5 Hex Map - X (640, 620) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (655, 701) 120° (2x) on top -
7 Hex Map - E (276, 1088) 120° (2x) 240° 70.0
8 Blockade - Water Blockade 4 (288, 514) 60° (1x) on top -
9 Hex Map - S (-87, 621) 0° (0x) 240° 55.0
10 Blockade - Sand Blockade 2 (-167, 203) 60° (1x) on top -
11 Hex Map - G (-542, 310) 180° (3x) 240° 69.0
12 16 Space Strip - Q (-1073, 194) 300° (5x) 210° 26.0
13 Ending - Water (-1233, -92) 210° (4x) - -
14 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 5 7
2 U → X Hex Map - U Hex Map - X 180° 7 10
3 X → E Hex Map - X 300° Hex Map - E 120° 5 11
4 E → S Hex Map - E 240° Hex Map - S 60° 5 7
5 S → K Hex Map - S 180° Hex Map - K 5 8
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 S → G Hex Map - S 240° Hex Map - G 60° 6 8
8 G → Q Hex Map - G 240° 16 Space Strip - Q 60° 1 3
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 7


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