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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:27:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8be92e09e5c646afa054c889ba56105a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 447
Difficulty: Very Difficult
Map Difficulty Score: 275.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number E Water Blockade 4 X Jungle Blockade 1 S Rubble Blockade 3 K Jungle Blockade 5 G Sand Blockade 2 U Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 447 271 129
48%
37
14%
11
4%
6
2%
49
18%
7
3%
12
4%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - E (548, -156) 180° (3x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 1 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Rubble Blockade 3 (1227, 251) 180° (3x) on top -
7 Hex Map - S (1095, 776) 240° (4x) 55.0
8 Blockade - Jungle Blockade 5 (1365, 794) 180° (3x) on top -
9 Hex Map - K (1233, 1319) 180° (3x) 60° 62.0
10 Blockade - Sand Blockade 2 (1532, 1325) 240° (4x) on top -
11 Hex Map - G (1642, 1708) 180° (3x) 69.0
12 Blockade - Rubble Blockade 6 (1639, 1726) 180° (3x) on top -
13 Hex Map - U (1507, 2251) 300° (5x) 30° 77.0
14 Ending - Water (1692, 2573) 30° (1x) - -
15 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 5 6
2 E → X Hex Map - E 60° Hex Map - X 240° 3 6
3 X → S Hex Map - X Hex Map - S 180° 5 12
4 S → K Hex Map - S Hex Map - K 180° 5 8
5 K → G Hex Map - K 60° Hex Map - G 240° 5 8
6 G → U Hex Map - G Hex Map - U 180° 5 6
7 E → Sand Hex Map - E 180° Tavern - Sand 6 7
8 U → Water Hex Map - U 30° Ending - Water 240° 2 6


Generated with v11.2.9