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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:43:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8c128f5e0fe849ecad86ccd3cabd4d6b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 596.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Jungle Blockade 5 U Water Blockade 4 S Jungle Blockade 1 D Sand Blockade 2 N Rubble Blockade 3 W Rubble Blockade 6 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 457 287 115
40%
65
23%
11
4%
6
2%
60
21%
2
1%
9
3%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - H (317, 545) 60° (1x) 120°, 60° 59.0
4 Blockade - Water Blockade 4 (796, 364) 300° (5x) on top -
5 Hex Map - U (911, 467) 240° (4x) 0° 77.0
6 Blockade - Jungle Blockade 1 (1272, 485) 180° (3x) on top -
7 Hex Map - S (1140, 1010) 0° (0x) 0° 55.0
8 Blockade - Sand Blockade 2 (955, 1028) 180° (3x) on top -
9 Hex Map - D (823, 1553) 120° (2x) 300° 68.0
10 Blockade - Rubble Blockade 3 (838, 1634) 120° (2x) on top -
11 Hex Map - N (459, 2021) 240° (4x) 240° 49.0
12 Blockade - Rubble Blockade 6 (241, 1837) 60° (1x) on top -
13 Hex Map - W (-134, 1944) 240° (4x) 180° 73.0
14 16 Space Strip - Q (162, 1435) 240° (4x) 150° 26.0
15 Ending - Water (329, 1153) 150° (3x) - -
16 Tavern - Rubble (617, 723) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 1 3
2 H → U Hex Map - H 120° Hex Map - U 300° 3 7
3 U → S Hex Map - U 0° Hex Map - S 180° 3 4
4 S → D Hex Map - S 0° Hex Map - D 180° 1 5
5 D → N Hex Map - D 300° Hex Map - N 120° 3 4
6 N → W Hex Map - N 240° Hex Map - W 60° 3 4
7 W → Q Hex Map - W 180° 16 Space Strip - Q 0° 1 3
8 H → Rubble Hex Map - H 60° Tavern - Rubble 240° 6 10
9 Q → Water 16 Space Strip - Q 150° Ending - Water 0° 3 7


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