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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/14/2026 7:43:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=8c71dd705d744e8ba300f8faf8f52472

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 490
Difficulty: Very Difficult
Map Difficulty Score: 236.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number D Sand Blockade 2 F Jungle Blockade 5 J Water Blockade 4 M Jungle Blockade 1 K Rubble Blockade 6 H Rubble Blockade 3 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 490 284 135
48%
50
18%
18
6%
6
2%
42
15%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - D (502, -234) 240° (4x) 120° 68.0
4 Blockade - Jungle Blockade 5 (797, -727) 300° (5x) on top -
5 Hex Map - F (912, -624) 240° (4x) 180° 69.0
6 Blockade - Water Blockade 4 (815, -1142) 0° (0x) on top -
7 Hex Map - J (683, -1167) 240° (4x) 120° 58.0
8 Blockade - Jungle Blockade 1 (932, -1738) 300° (5x) on top -
9 Hex Map - M (1047, -1635) 300° (5x) 120° 91.0
10 Blockade - Rubble Blockade 6 (1434, -1972) 300° (5x) on top -
11 Hex Map - K (1549, -1869) 0° (0x) 60° 62.0
12 Blockade - Rubble Blockade 3 (2032, -2175) 240° (4x) on top -
13 Hex Map - H (2142, -1792) 60° (1x) 60° 59.0
14 16 Space Strip - O (2576, -1755) 240° (4x) 30° 38.0
15 Ending - Jungle (2603, -1468) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 5 10
2 D → F Hex Map - D 120° Hex Map - F 300° 5 7
3 F → J Hex Map - F 180° Hex Map - J 5 8
4 J → R Hex Map - J 120° 16 Space Strip - R 300° 4 5
5 J → M Hex Map - J 120° Hex Map - M 300° 3 4
6 M → K Hex Map - M 120° Hex Map - K 300° 7 9
7 K → H Hex Map - K 60° Hex Map - H 240° 3 7
8 H → O Hex Map - H 60° 16 Space Strip - O 240° 5 11
9 O → Jungle 16 Space Strip - O 30° Ending - Jungle 240° 3 6


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